

This player did the same back to me, then we both started doing it as matches began and we found ourselves on the same team again and again. I began to “Booyah!” his kills and do the “party squid” motion if I was close by.

He was pretty good and my first impression was a cross between “hey, my favorite Marvel movie!” and “damn it, he got me again!” But around the third match, we were on the same team. On one particular playthrough, I found myself in a very interesting scenario: During the course of maybe 10 matches, I was playing alongside or against a user named AntMann. Apart from events such as SplatFest in which you and your friends can join the same team among 2 game-wide choices or the Salmon Run mode, which is essentially a horde mode (your team of 4 versus NPC monster enemies) you are guaranteed a 50/50 chance every round to be on the same or opposing team as another player. Combining that chaos of covering turf with the likelihood of necessary camaraderie in matches to follow, I haven’t seen or heard of just about any players being targeted for harassment. Splatoon has another way to combat sour feelings among players and that’s their team system. Kotaku’s Heather Alexandra experienced one such phenomenon from the “party squid” behavior, with her match becoming a full-on dance party. This is the closest you can get to the traditional tea-bagging of other players, but such an odd form of interaction is still limited to a player’s own space, as their are no bodies/ragdolls to disrespect. If you are hit by an enemy’s ink, you will die while you wait to re-spawn, you see the user who splatted you, a feature which gave birth to the “party squid” wherein a player rapidly rises and falls in from squid to humanoid, almost like a dance. The inkling avatars only communicate with dialogue linked to gamepad buttons- in particular, one to shout “Booyah!” and the other for “This Way!” Additionally, the chaotic nature of frantically painting every inch of the field tends to take precedence over revenge. Though third-person and offering several different challenge modes where the goal is never specifically to kill other players, the game is still online-based and relies heavily on team strength.īut how does this team-sport setup foster a healthy ecosystem with almost no verbal interaction? Well there seems to be several factors…įor starters, Splatoon and Splatoon 2 have never used chat logs or voice chats, thus eliminating the chances of direct negative interaction. In recent years, Nintendo broke into the shooter genre with its Splatoon series, an online 4 versus 4 game of territory. just about never contain blood or graphic death. Their biggest faces, Mario, Zelda, Kirby, Pokemon, etc. The DS platform family no longer includes SwapNote because users began sending inappropriate drawings and photos. For many years, Nintendo has built up an image of family-friendliness that they’ve worked hard to keep.
